

In this how-to guide we show you how to set up a Unity project for version control using GitHub.

# Autogenerated VS/MD/Consulo solution and project files # Uncomment this line if you wish to ignore the asset store tools plugin # They also could contain extremely sensitive data # Memor圜aptures can get excessive in size. # Get latest from https: ///github/gitignore/blob/main/Unity.gitignore gitignore file should be placed at the root of your Unity project directory gitignore file on a text editor like Notepad, and replace the contents with the following. gitignore file has not been properly configured. If you see files from either the Library, Logs or UserSettings folder being tracked by GitHub, this means your. gitignore is working properly, you should not see files from the Library, Logs and UserSettings folder in the tracked files.

If you are not prompted to log in after opening GitHub Desktop, go to File > Options and you should get this pop-up that you can use to sign in. Once that is done, you need to sign up for a GitHub account so that you can log in to GitHub Desktop. To install GitHub Desktop, you can download the application from their home page. Cloning the project files (for collaborators).How teammates connect to the repository.For folks without much experience with source control, GitHub Desktop is a godsend - it allows you to reap the benefits of Git source control without the need to learn about its intricacies. GitHub Desktop is a user-friendly way for people to use Git (normally accessed through a command line interface). Hence, for those without a budget for a paid Unity plan, a cheap and easy way to go around both the personnel and storage limit is to use GitHub Desktop for collaboration. While you can work around the headcount limitation by adding and removing members when needed, it can be quite a hassle. If you’re working on a Unity project with the free Unity license, you’re only allowed to have a maximum of 3 people (and a storage limit of 1GB) on Unity Collaborate Plastic SCM.
